Performance in gaming is a non issue. Apple didn’t advertise it as a gaming machine, and quite honestly, nobody buys a $3000+ MacBook to play games.
And it does - I can run the PCSX2 PS2 emulator with a controller and my fans don't even spin up. And with Rosetta II there are plenty of Mac games I can play without any issues.
Let's not pretend it's about games. Most workloads see 3060 level performance, basically anything except editing video in prores and ML workloads that require a lot of memory.
These are sustained, not peak, figures. The M1 Max GPU does use 60W and so do many 3060 Mobiles with worse overall performance, at almost three times the price.
https://www.anandtech.com/show/17024/apple-m1-max-performanc...
The article clearly states that it is 120W on the wall. The SoC goes up to 92W. Nowhere it says that the GPU itself uses 60W.
You have also glossed over the fact that the article asserts that the MacBook runs at half of the wattage of an Intel system with a RTX 3080, 120W v. 256W.
> The M1 Max GPU does use 60W and so do many 3060 Mobiles with worse overall performance
A 3060 runs on 60W at the very low end. Usual configurations are 80W and 115W, and the differences in performance between those two are quite noticeable [1].
And again, you seem to focus on gaming, which is fine, but not the target market of a MacBook Pro. Notice that all the games tested are not native, but running on top of Rosetta 2. The M1 Max does great when it comes to video [2], and I would say the same for other workloads [3] [4] that have been, at least historically, where Apple has mostly focused on.
> at almost three times the price
Citation needed. Three times the price of what? The Intel system used in the Anandtech article is $3,149.00 [5], is the MacBook Pro $9,000?
By the way, Nvidia also has pro versions of their GPUs, they don't perform as well in gaming as they do in other tasks, and they really are way more expensive than their consumer counterparts. Are we now going to dismiss a Quadro RTX because it does not do too well running Tomb Raider?
[1] https://www.tomshardware.com/news/rtx3060mobile-multiple-tdp...
[2] https://www.anandtech.com/show/17024/apple-m1-max-performanc...
[3] https://blog.yiningkarlli.com/2021/10/takua-on-m1-max.html
[4] https://austinmann.com/trek/macbook-pro-m1-max-for-photograp...
Sure, Apple runs at half the wattage of the 3080, with less than half of the performance.
All of the video workloads are specifically using ProRes, which is the Apple accelerated codec. If you do not use ProRes, you will get a fraction of the performance. The Macbook only gets that performance in a fraction of video editing workloads.
Yes, all games are running on Rosetta 2, except for Dolphin which shows a similar performance ratio. This doesn't matter because GPUs don't have to deal with Rosetta, and the tests are done in GPU-limited circumstances. The performance impact is going to be negligible in a CPU-limited scenario where the CPU is not even running at 100% to be able to slow down the GPU.
The M1 Max is around the speed of the slowest 3060 in all compute workloads that aren't bottlenecked by CPU-GPU communication.
The fact remains, Apple straight up lied by saying that their GPU is comparable to a 3080. It is comparable to a 3060 in TDP and slower in all except specific, hardware-optimized workloads. There are other workloads that are accelerated in the 3060 where the inverse is true.
Also, a Quadro RTX does very well at Tomb Raider. Which isn't surprising because it has a lot of compute power, unlike the M1 Max's GPU, and games nowadays care a lot about compute power.
The benchmark between a 3060 and the M1 Max was not by Anandtech. It was by LTT, and was with a laptop whose processor and GPU are in the 1000$ class. And unlike Anandtech, they did all of their GPU benchmarks in GPU-limited conditions whereas the Anandtech benchmarks are CPU-limited too, artificially boosting the performance of the M1 Max by measuring it's CPU as much as it's GPU.
I don't understand why Apple gets to call their GPU as fast as a 3080 when it's slower than a 3060 unless you are running very specific hardare-optimized software that require a hardware-specific worfklow.
All of the benchmarks you linked are CPU bechmarks, and the Takua render benchmark is ridiculous because in the real world, artists use GPU rendering on their laptops, where the M1 Max gets absolutely destroyed by an RTX 3060 because of hardware-accelerated ray tracing.
It literally says so in the Anandtech article.
> Apple under-reports power usage for some reason.
Again, citation needed. Mostly because these numbers aren't coming from Apple, but Anandtech.
> Sure, Apple runs at half the wattage of the 3080, with less than half of the performance.
But it is not half of the performance, that is a lie and the numbers are out there. Again, in the same article, the only downside is gaming, which runs under Rosetta 2.
> It is comparable to a 3060 in TDP and slower in all except specific, hardware-optimized workloads. There are other workloads that are accelerated in the 3060 where the inverse is true.
This is straight up false. Again, read the article you yourself linked.
> All of the benchmarks you linked are CPU bechmarks
Wow. So, rendering and manipulating video and photo are purely CPU benchmarks. Ridiculous.
I'm not going to continue with this. I find insane that you would willingly ignore simple arithmetics just to, I guess, bash Apple. I'm not the greatest Apple fan myself, but for sure I am open to reckon that they did extremely well with the M1 family, and that they have created a very good laptop for professionals.
>Again, citation needed. Mostly because these numbers aren't coming from Apple, but Anandtech.
The grey numbers are reported by the CPU using Apple code, but do not reflect actual power consumption
>This is straight up false. Again, read the article you yourself linked.
Incorrect. The workflows are the specific Apple-approved ProRes workflows as well as games, in CPU-limited fashion by the author's own admission. I linked the article for it's power consumption figures, you can watch the video linked above for proper GPU performance testing, where Rosetta 2 has negligible impact because of low CPU usage.
>Wow. So, rendering and manipulating video and photo are purely CPU benchmarks. Ridiculous.
Yes. CPU-rendering is a CPU benchmark. Lightroom is a CPU benchmark for all but a few very specific tasks (AI upscaling for example), and cannot properly utilize a high-performance GPU for anything else.
They created a good laptop GPU-wise for editing ProRes footage and using very large datasets, nothing else. If you need to do rendering, or game design, or have to work with complex CAD files, or have to do 90% of GPU compute workloads, or have to do 3D modelling/sculpting, or literally anything else a professional (or not) would want to do, it's embarrassingly deficient.
Edit: various benchmarks seem to show the M1 Max games at about the FPS of a RTX 3060L (though with lower power). It's around the same price as a similarly spec'd 3060L gaming laptop.
Also M1 Max seems to be on the order of a £1000 more than a 3080 equipped laptop, where are you getting that figure from?
I also got irked by their comparison to old baseline gpu perf. Everyone knows intels integrated gpu is terrible, so comparing to that is pointless.
It's also not a ticking time bomb, since the SSD can be changed without sending the device into apple to change the entire CPU/SSD/GPU combo. Every one of these apple devices basically has planned obsolescence built in.
If you care about having 20 hours of battery life instead of 8-10, the m1 is definitely going to win that. But from a pure performance perspective there are chips on the market faster than the m1 in the laptop sphere from AMD already.
If you get an zephyrus with an AMD cpu and a dedicated GPU you will pay less than the macbook pro and be more performant, in exchange for a hotter laptop with lower battery life. But that's just a tradeoff, not necessarily a win one way or another. I've never needed 20 hours of battery life and I don't prioritize it. 8-10 is enough for me. I'd rather have the faster machine.
And I can change the SSD or RAM myself without expecting it to make itself implode later in its lifespan because its all in one package as the apple silicon is.
Oh, and it's got crazy fast IO. And it's last year's architecture and process node. M2 with 4nm and A15 derived architecture should be another 20-30% faster at the same wattage.
The real question is the Mac Pro. What can and will Apple do when performance is the main focus? Will they just stick a bunch of M1s together (which wouldn't be bad) or are they able to crank single threaded performance a lot higher with more fans and watts to spare?
(e.g. my Air has two cables running into it, power and display)
It feels far more "mobile" than a setup where I need to plug/unplug all that stuff into the body of the laptop whenever I want to use my laptop away from my desk.
2. It is insanely competitive, especially given power consumption, with the NVidia card in both synthetic benchmarks and video editing. Not so much with games…but that's complicated by most games still running in Rosetta. https://www.anandtech.com/show/17024/apple-m1-max-performanc...
3. Video is not an edge case. And how can I claim that? Because you are here citing…a video.
4. What does this have to do with the linked article?
Also engine support means nothing if you can't actually buy any games for a few years.
On the other hand I guess there might be possible to buy some games written in Unreal, Unity Ogre3D, Defold, Xenko/Stride,....