I'd be really surprised if sound engineers working in film never bother to listen to a cut of the movie in a theater. But then again the number of times I've seen "you didn't try compiling before committing did you?" crop up in chat while discussing a broken build that maybe they don't :)
I stopped watching movies because it seems new movies are missing any interesting plot in them. It is like people making these movies and paying for these movies focused all on special effects and forgot that without an actual interesting plot these are just completely hollow.
So if your job is to "make a movie" and you forgot on a point on the TODO list that says "make the plot interesting" then I am not surprised sound engineers can forget "make it work in end user setting".
If you had no previous exposure to Star Trek and watched any single episode of Star Trek DS9 it might not be very compelling. What makes it compelling is the attachment to the characters and the knowledge of the backstory the episode is embedded in.
This you? https://m.youtube.com/watch?v=fx4kmM0tqpQ
I'm into it. Sounds a bit like Silent Majority (Long Island band), who I believe would have been your contemporaries although this is all before my time so I'm speculating.
So it should sound the same, or very similar to, his sound lab.
If the quality of the sound in the cinema is bad, that's the cinema's fault.
It’s apparently industry standard to have the cinemas set their volume to value 7. The sound engineers then prepare the soundtrack with the expectation it will be set to 7. This particular theatre was set to 5.5 (perhaps to compensate for a previous movie that didn’t follow the standard and was mixed “too loud”), and hence the movie was significantly more quiet than the sound engineer intended.
This... has absolutely nothing to do with the quote. You're hallucinating a meaning that is pretty much the opposite of what's written.
Here's more:
> Mann says this isn't a new problem — it's actually been happening for decades:
>> what's happened is, particularly in the '90s, because that felt like the time when they were doing the loudest mixes – I didn't mix in those times, but the stories were that mixers and maybe directors would want stuff mixed at a level that was just ear-bleeding. And what would happen is, that would get to the theater, there would be complaints from the patrons, and the theater would be compelled to turn down the mix. And when the next feature came in the next week, the level was never reset, and now that level is playing way low for the regularly mixed movie. That's a problem that vendors have been dealing with for many years. I know [it's still happening]. For example, the Landmark Theater chain does not play their theaters above 5.5 on the cinema processor, where the set standard is supposed to be 7 on that processor.
> The idea that a significant theater chain would purposefully ignore industry standards for something as crucial as sound is genuinely shocking. [1]
> "I did a film that was [played] at a 4 [out of 7 on the processor scale]," [Baker Landers] says, still appalled by the memory. "I was at a matinee with a lot of elderly people because I took my mom, and I'm like, 'None of these people can hear what's happening.' The manager, who was probably all of 22 years old, said, 'Well, that's how the film was done.' And I said, 'No, I did the sound on the film. That's not how it was done.'"
> When sound pros encounter those dumbfounding levels of separation between the mixing stages and theaters, Mann says there can be a schism about the best way to move forward:
> "You're going to have some people on the mixing stage who want to turn [up that volume higher than the standard of 7] to compensate for the fact that theaters are playing it low. But [if you do that,] when you go to those theaters that are calibrated correctly, you're going to blow the doors off that theater because it's going to be ripping loud. So one thing we always try to tell our people is that you have to be happy with the mix in the properly calibrated environment, and when you go down to your local movieplex, the speaker could be blown, the level could be low, God knows what's going to happen when you're out in the wild, and we can't control all of that."
There is no issue with the equipment or the acoustics. The problem is that some movies decided to cheat on volume, theaters were forced to respond by lowering volume, and now movies that don't cheat are too quiet.
[1] I can't agree with the author that this is shocking. The theaters' role is to play each movie at an appropriate volume. If a movie is too loud, of course it should be turned down. This problem came from movies wishing they could be louder than the competition.
What they’re apparently doing is hitting the exceptional case, changing the volume, and then leaving it there forevermore — so effectively picking the lowest common denominator. So every movie is screwed, except the movie with the most egregious violations
What they should be doing is running their sound through a volume normalizer. A system that might be set at "7" or "4" is the problem. Set the system to the number of decibels you want, not the amount of amplification you want.
That seems to be the problem mentioned in the "Mixing For Streaming" portion of the article.
> Case in point: Mann recently worked on Joe Carnahan's "Boss Level," which was originally meant to be a theatrical release. "For a variety of reasons, it ended up at Hulu, and when we got a look at that spec, they require it to be based on the overall [volume] of the film, not on the dialogue level of the film. Consequently, that's a big action movie with shooting and cars and big music, and the result of that is that you have a much more squashed up, un-impactful mix ... there are only a couple different ways of measuring these things these days, and I can only imagine that it's somebody just not understanding the reason why it should be this and not that."
Not in itself; the question of "how loud is the soundtrack overall?" is not the same as the question of "what's the difference between the soundtrack at its loudest and the soundtrack at its quietest?". (That second question is about "compression".)
The normalizer will ensure that if you were trying to have explosions that are too loud, what happens instead is that your dialogue will be too quiet. But that's a good thing. Mann thinks that volume should be set at a level appropriate for the dialogue, even if that means suffering hearing loss from exposure to non-dialogue parts of the soundtrack, and Mann is wrong about that. Hulu is doing the correct thing.