Nothing on the standard requires OpenGL backend, only that the semantics are preserved, GL ES, Metal and DirectX 11 all have compute shaders support.
OpenGL is not dead until Khronos comes up with an API that is actually usable without an EE degree on GPU design and shader compilers.
WebGPU is years away to become usable, even if it happens to be released during 2022, it will be a 1.0 MVP, years behind of what Metal, Vulkan, DX 12, NVN and LibGNM are capable of in 2021.
> In order to reclaim code space in Chromium's installer that is needed by WebGPU, the webgl2-compute context must be removed.
I bet the Chrome team wouldn't bother with code space installer for other Google critical features that are part of Project Fugu.