Actually making a commercially viable indie game takes incredible amounts of time, effort, and skill-building, but a lot of people think they can do it without that investment, and it ends up being more of a (highly rewarding) hobby. Talking to them isn’t the same as talking to somebody else who is also neck deep in their own serious project that has real stakes and real complexity
Game jams and small non commercial games are awesome though, that is a great hobby to have if that applies to any of you!