Show HN: Indiedevs.net – A place for indie game developers
indiedevs.net
indiedevs.net
Actually making a commercially viable indie game takes incredible amounts of time, effort, and skill-building, but a lot of people think they can do it without that investment, and it ends up being more of a (highly rewarding) hobby. Talking to them isn’t the same as talking to somebody else who is also neck deep in their own serious project that has real stakes and real complexity
Game jams and small non commercial games are awesome though, that is a great hobby to have if that applies to any of you!
If I want to seriously talk about Steam's discovery algorithm or get some feedback, that can't really just be anyone. And if I want to talk about the game publicly its to get customers, not to show to other game developers.
Not everyone would think the same, and that's okay!
Some of the less hardcore channels still have smart, interesting, skilled, and hard working people in them btw, I met a lot of really cool people in them.
This isn't to disparage intentional game dev communities. They certainly have their place. But often these communities are for hobbyists who want to share screenshots of their A* implementation in Godot (again, that's great), which isn't really useful to me these days.
As a music producer I've joined countless forums, FB groups, and game dev communities and not a single one of them has created any meaningful connections online for me. My own web site has done a far better job at connecting me with people that are really doing meaningful and motivated things in music, film, and game dev.
Because many of these communities turn into a competition for attention (even with the host site itself) and scams are rampant, I've backed off of doing anything but just posting my work without any calls to action at all. Business and my audience have been a lot less spammy and more focused since I pivoted to just posting my music without as much text as before.
Only if you don't invest in luck. Flappy bird, for example.
It's supposed to be a comfortable and clutter free environment for developers to hang out and exchange ideas. The site just launched recently so there is not much content on it. If you are interested in generating some, we will see you there! :-)
and try to keep the number of forums as small as possible, especially at first, so activity isn't spread out over 12 dead categories
I've actually already cut down the number of forums to what I feel are the manageable and topical ones, I think it should work for now. It's all improvised anyway, I'll see what the demand is over time and remove or add subforums as appropriate. I'm open to community feedback as well.
Lots of indies post there.
https://forums.tigsource.com/index.php?PHPSESSID=95koo9rn3ne...
>> "When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. "
> The TIGS website was started by Jordan Magnuson (aka flamingpear) and announced to the world on the IndieGamer.com forums in January '05. Initially the site caused consternation among independent developers for its irreverent style and unabashed criticism of the "match three" clones that were prevalent in the "independent" game community. The site rapidly grew in readership, and quickly gained a cult status.