It's not spelled out directly, but it is a pretty low-hanging fruit.
After all, the rules dictate that the number of pieces on the board never increases. The rules also dictate the different kinds of moves allowed by each piece. Together it seems to me those rules invariably lead to pieces not having the same value, aka the concept of material.
I suppose if AGI gets achieved then some of this will seem predictable in hindsight. But we don't yet know if it's achievable.
On the other side, AlphaZero and all the previous Deep Mind's AIs played some very different go than human players did. Every single move was not unheard of but they were dismissed by human masters as not good. The most noticeable contribution was the total change of how to play corner invasions. By looking at game records we can draw a line between pre and post AlphaGo. Maybe go is a little bit more wide than chess and AIs have more space to find novel plays.
What I think would be cool is trying to distill or revise better guidelines from what AlphaZero does.
Take a much simpler game like paper, rock scissors, where certain strategies exist as well (I hear). This should be much easier to analyze. Can somebody apply alphaZero to rock, paper, scissors, please?