This would be a good point if the year where 2003. Compiling code and setting up a proper coding environment is a solved problem that isn't worth the headspace of a young and aspiring programmer. In the modern day, you can open up the console on your browser and start writing and running code just like that.
What's far more important for a beginner is to learn algorithms and data structures, which are timeless concepts that are highly valued and can be applied to any language or environment (and to give OP credit, C++ is a fine language for learning these concepts). Recursion vs iteration, control flow, data structures, time-complexity -- gaining a mastery of these topics will enable the student to write programs that make it worth while to then learn the auxiliary technologies that can make their programs usable and sharable -- unix commands, compilers, linkers, etc -- learning these tools as a means to an end.
> The correct and actually beneficial philosophy is user-tool co-evolution, that is mutual adaptation. And for this to happen, the user has to really understand their tool.
I would argue that a lot of existing technologies such as unix are less so philosophy driven and more so backwards-compatibility driven where things exist purely for historic reasons. The idiosyncrasies of say unix can be a headache for a beginner, and it'd be a better use of their time to only interact with those technologies when absolutely necessary.