Also, what is the engine that's rendering the maze for him? Is it a publically available library?
Also, what is the engine that's rendering the maze for him? Is it a publically available library?
There is a good chance that the "engine" that's rendering the maze for him is something he wrote during the competition. Its not too hard to write a simple maze renderer using OpenGL or even an oldschool raycast software renderer like wolfenstein's pretty quickly. All final LD48 entries must submit source as well, so once Notch is done you could take a look at what he's doing. Probably not anything you can easily turn into a library or reuse :).
This makes it easier to make a map in a short space of time (great for contests), although as you said it makes it's not really maintainable in the long run.
So technically, it's RGBA values :)
No. But I wouldn't see notch as a prototype game developer.