Notch is coding live again
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I've had this on in the background and checked in periodically, whole thing is fascinating to watch.
MCN (an unusual motorcycle magazine) had a series on this. To attain flow, you need some stress, but too much stress will stop flow. This is probably why we find many parts of coding to be fun, but debugging and navigating poorly documented APIs to be painful.
Also, what is the engine that's rendering the maze for him? Is it a publically available library?
So technically, it's RGBA values :)
This makes it easier to make a map in a short space of time (great for contests), although as you said it makes it's not really maintainable in the long run.
No. But I wouldn't see notch as a prototype game developer.
There is a good chance that the "engine" that's rendering the maze for him is something he wrote during the competition. Its not too hard to write a simple maze renderer using OpenGL or even an oldschool raycast software renderer like wolfenstein's pretty quickly. All final LD48 entries must submit source as well, so once Notch is done you could take a look at what he's doing. Probably not anything you can easily turn into a library or reuse :).
http://www.ludumdare.com/compo/ludum-dare-21/?action=preview...
I'd be more interested in seeing how the actual code evolves - maybe setting something to check it into a VCS every time you save would work.
Figuring out a decent visualisation would be hard though.
As others have stated, the one Notch is participating in right now is called Ludum Dare (http://ludumdare.com/).