> Else, we've got the metaverse: it's just the internet, and metaverse is just the latest in a long line of silly names for it back to the "internet superhighway".Yes, this is absolutely correct.
A "metaverse" exists in contrast to meatspace. In meatspace I walk down the street, I look through a shop window, I see you browsing inside, I spray some graffiti on the wall, you see the graffiti when you come out of the shop. We have a shared space with the qualities of presence (I passively saw you while you were browsing) and persistence (the graffiti will be there for anyone to see).
In the metaverse, I open some application on a computer, I look at some window or readout, I see that you're online (maybe I just see a light next to a username, or maybe I see your WoW character dancing shirtless outside of Goldshire), I leave something persistent (maybe a comment on a blog post, maybe a spray on the wall in an MMOFPS), which is available for you to see at some point. There are hundreds of metaverses (that's nearly the whole point; a metaverse is a virtual space that isn't bound by the rules and limits of physical space, so why not inhabit a few dozen?) of varying complexity (many websites, IRC, BBSes) and immersiveness (Minecraft, Second Life, PlayStation Home). VR isn't intrinsic to the idea of a metaverse, it's just one potential realization of the idea.
> Metaverse comes from Snowcrash, and there it was... very unquestionably a VR experience as far as I can remember?
Stephenson depicted his metaverse as a virtual space for the sake of the reader's imagination, so that they could envision something real and familiar instead of just a bunch of people clacking away on keyboards. The "virtual street" metaphor used in Snow Crash was always just a convenient literary device, and not at all the point of the metaverse, which to reiterate is the idea of a virtual shared universe in which to exist that is unbound from the restrictions of the physical universe.