Me too.
I think the consequences are actually rather deep, especially in the competitive gaming space, which for the most part, pales in comparison to the NBA, NFL, etc.
I believe most games have been held back by developers constantly patching games.
And occasionally from companies like Nintendo that restrict nearly everything that can be done on their platform.
I'm not big on open source as being a solution for most problems. Copyright and capturing value are fantastic business models.
But I think competitive video games are one of the spaces that can take advantage of open-source very well.
Because the best games mature organically, bottom up, from trial and error.
Take for example a game like chess. The rules are stable, well-known, and the meta continued to evolve for centuries. A similar phenomena happened in Starcraft when Blizzard didn't do any major patches for years.
Historically developers have prevented games from flourishing and restricted their potential, marred by bad incentives.
It's much easier to design for a platform where the specs don't consistently change. With a greater pool of developers, there's more incentive to create on this platform.
I personally believe a generic video game creator would do very well. Something for an FPS game, a Super Smash Melee-like game, where you can edit the rules, speed, design levels, etc.
The major reason this didn't happen on the iPhone is because of the lack of controls. Touchscreen just isn't as good.