The Rise of Nintendo: A Story in 8 Bits (2014)
grantland.com
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They started each game from the interactive experience and then fleshed out the details from there. Think running and jumping in Mario - they spent months getting the gravity and speed right, the button presses, all before the first thoughts to art, level design or story.
It was very iterative. They'd start with a concept and then tweak and tweak and tweak until it was as fun as they could get it.
Another good example is the development story of Super Mario Kart[1], which was supposed to be the sequel to F-Zero[2], but they invented/discovered new gameplay elements that fit better with the Mario brand and they took the game in that direction.
[0]https://en.wikipedia.org/wiki/Nintendo_Entertainment_Analysi... [1]https://en.wikipedia.org/wiki/Super_Mario_Kart [2]https://en.wikipedia.org/wiki/F-Zero_(video_game)
Wrestling with gaming has a fantastic video on the making of Super Mario Kart.
The Rise of Nintendo: A Story in 8 Bits - https://news.ycombinator.com/item?id=7747082 - May 2014 (20 comments)
Apparently the initial version came with a robot? Which seems weird to me…
a little digging (ROB is wikipedia famous). R.O.B. (Robotic Operating Buddy) ha!
"In January 1986, an independent research firm commissioned by Nintendo delivered a survey of 200 NES owners, showing that the most popular given reason for buying an NES was because children wanted the robot"
See this is what apple should be doing in an open app store.
Perhaps it's not as bad as the situation on mobile, but a quick look through the recently released list on the eShop shows how bad things have gotten.
[1] https://kotaku.com/fans-are-pissed-about-the-switch-eshop-s-...
There was a lot of crapware on the DS and Wii as well. My Stop Smoking Coach was a real DS title.
They also allowed said third parties to get around this via shell companies, if they were popular enough. See: Konami and Ultra Games
But they allowed LJN to publish:
They essentially have the best of both worlds. Anyone can publish their niche app, to a niche audience.
But only Apple decides what hundreds of millions of people will be exposed to.
> The following is an excerpt from Blake J. Harris’s new book, "Console Wars".
From Amazon: Publication date May 13, 2014
Grantland, the site as a whole, has been dead since 2015.
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