The Rise of Nintendo: A Story in 8 Bits
grantland.com
grantland.com
"Despite middling results from titles like Wild Gunman and Battle Shark, Yamauchi remained committed to his new vision and continued to allocate a vast amount of resources toward videogames. " ...
"Space Fever was followed by Space Launcher (underwhelming), which was followed by Space Firebird (disappointing), which was followed by a slew of unsuccessful non-space-themed games. After this string of mediocre misfires, Stone and Judy were ready to quit, and Arakawa couldn’t help but reconsider his new vocation. "
...
"That foreboding was validated after the three thousand units finally arrived and Stone and Judy found that operators had little interest. Radarscope was fun at first, the consensus appeared to be, but it lacked replay value."
on and on through failure after failure they kept trying until finally, Donkey Kong.
It's a lesson: while consistent reliable and predictable success is what everyone wants to achieve, the reality is often "failure, failure, failure, failure... huge success that finally makes up for all of the previous failures".
It didn't quite work. There were still quite a few downright horrible games for the NES, look at any 'Worst Nintendo Games Ever' list. Two great examples were X-Men and AD&D: Heroes of the Lance.
Also, Tengen (from Atari) released their own games with their own chips, including a copied NES lockout chip. Remember those games that came in the strange black cartridge that didn't look like other NES games, notably the first Tetris, Gauntlet, and Ms. Pacman? Those were Tengen games, and they ended up in a legal battle with Nintendo.
Only the Internet allowed them to free themselves from what became a standard practice.
Life was much simpler back then. You get your game featured on one of the game magazines then you hit gold. No version updates, just plain big releases. Game reviews...
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> game developers, like musicians and actors, will work for peanuts.
Completely false for game developers. Look at the salaries in the industry, they are far from being bad. And if you go indie, you can hit the jackpot and make way more money than in any other industry for the same team sizes.
The end.