You might be interested in the "Blender 101 (Application templates)" item in this roadmap:
> Being able to configure Blender for personal workflows is a key Blender target, part of the 2.8 project.
> To bring configuring even one step further, .blend files can be used to replace the standard startup file – creating ‘custom versions’ of Blender this way. These templates will allow to completely configure UI layouts, define custom keymaps and enable add-ons to run at startup. A smart Python scripter can design complete new applications this way, using vanilla Blender releases. As prototypes the team will release a couple of simple templates: a video-player review tool and the 100% dumbed down ‘Monkey Blender’.
> A template used this way will be called “Blender Application Template” or just “Blender App”. Planning is to have this working as beta for Blender 3.1, after extensive testing and reviews by contributors and module teams.
I think the bigger issue you're going to run into with "make Blender but simple" is that the subset of features that you want in a simplified blender is a different subset from what other people want. You want to do rigging on imported object files, but for somebody else rigging is a feature that would get cut out completely. They're just trying to model a doughnut and a coffee mug and do a still render of it, or at most animate the camera moving around the scene.