As a gamer though, why would I want to play any of these developers' games through the browser instead of Steam?
Not to mention instant cross-platform availability across PC/Mac/Android and iOS. Even Xbox supports WebGL2 via the new Chromium Edge they shipped on there recently.
However, think of the convenience of joining your friends on a web-based Minecraft-like game. And then hyperlinking to another server with some in-game mechanic.
This is something I'm really interested in doing open source, once WebUDP is more mature.
The ease of visiting a game like a website is sometimes preferred, depends on the game.
There's a game where the web client is mainly used to view streams of other players (instead of streaming video they mirrored the same packets they received/sent to your web client)