For example, how much do the "95%" of walled garden, mobile app developers make.
The discovery process for such apps is also interesting. Does the arrangment of apps into "Top 20", "Most popular", etc., type lists, as seen in Apple's AppStore, boost the success of the "5%" at the expense of the "95%" that become less likely to be discovered.
There is also an analogy to SERPs. Users are encouraged to consult only the "top result" on page one. This structure plays well with an ads sales business, where advertisers compete for a spot on the top of page one. Search results not in the top 5 are like the "95%", unlikely (and not intended) to be discovered.
To me, these "businesses" resemble a lottery in some respects. Winners are promoted but "99.9%" of players are not, and will never, be winners.
Granted, this is a subjective viewpoint I have had for a long time, and the necessary evidence to prove/disprove it is not made public, but the Twitch discovery seems to support the idea.
It's still possible to make a livable wage by publishing high-quality niche apps and investing in some ASO
Speaking of Twitch specifically, a lot of people are lured into streaming with the promise of earning money doing what they love. And a lot of them don't make it, despite streaming 8+ hour sessions most days of the week. The unfortunate reality is that success is not purely proportional to dedication, and it quickly leads to horrible problems like burnout and depression.
I do feel that this changes when people act outside platforms and companies. For example, a surfboard maker, putting in a ton of labor should see some return on the time invested, but it won't necessarily be in money earned.
Which brings up another point entirely. These pieces that used money earned as a metric for success are dated af. Thanks for the advice, dad.
Edit: And I was off in remembering by quite a bit the figures are 0.008% and 0.002%. https://news.ycombinator.com/item?id=28771960
-- Stripe reported "aggregate earnings" as $10B, so maybe $3B last year. Unclear what the platform skims and if that was included: I bet 30%, but let's go with 0% for this
-- Based on Twitch, those 680K earners is really 34,000 people getting most of it, so say average $88K per significant earner. But we know averages are misleading in celebrity-driven fields like music/sports/writing, so probably a few lottery winners getting rich while most supposedly "successful" earners are still getting below $88K, so maybe a median of say $30-50K for them
-- Put to scale, Amazon has 150K+ drivers, so 4-5X the number of 'creators'
So the bad news this article tries to hide is that the creator economy is much smaller and lower paying than folks are marketing. But the good news is what they say little about but appears in the chart: that's an awesome growth rate! If the 30K worldwide keeps doubling over 10 years, that turns into 30M people world wide! 0.4% of the world population is a real number!
Then again, I'm unsure how different the 'creator economy' companies ultimately are for most creators, sort of like a band not caring whether they're using an accountant vs turbotax. Maybe they provide some lift for some creators, but for the regular (non-celebrity) earners, unclear how much is the platform vs the creator.