AR/VR does run the high risk of creating a super dystopian and fragmented real world. It’s definitely something to watch out for
AR/VR does run the high risk of creating a super dystopian and fragmented real world. It’s definitely something to watch out for
VR lends itself more to MMORPG-like experiences, which are quite social. Similarly, Ready Player One didn't lack social interaction or real friendship.
For time spent in nature or making physical things it's probably the other way around. AR could make these things much more accessible (even if "less pure"), while VR doesn't exactly promote them.
Until we can perfectly simulate physical reality, virtual interactions will never be as real as real world interactions.
I'm not quite sure what makes an interaction more or less "real". The people on both ends of the interaction are real, so surely if they interact that is a real interaction?
So far all virtual interactions lack some aspect of communication, but with full-body tracking and eye-tracking VR already offers the closest analog to face-to-face communication we have. Mapping all the tiny facial expressions will remain a challenge, but isn't really that far fetched.
Also it seemed clear to me that some chapters only existed to provide notes to a future movie production, and didn't need to be infodumped. (One chapter in particular the only thing that actually happened was he was sitting in class and letting his mind wander, IIRC, and did nothing to drive the plot forward, just infodump).
The difference is the evocation of that embarrassment was intended by the authors of the latter two.
In retrospect rereading/listening to something like Cryptonomicon or Hyperion Cantos for the umpteenth time would have been much more enjoyable.