I would argue that blockchain will eventually have it's biggest use case in gaming, and every studio/publisher/platform that doesn't get on board with this is going to miss the next big disruption for our industry.
Games like Fortnite and World of Warcraft have shown that in-game currencies can be a big thing. What happens when that isn't centrally controlled by a developer, and is distributed throughout the community?
Steam is effectively saying no to the metaverse with this move, in my opinion. Developers are going to go elsewhere to ship their titles.
On this note, my startup is building a decentralized browser games platform that leverages WebAssembly to enable Unreal Engine developers to export any game to HTML5 at near native performance, and we're currently working on WebGPU support. We welcome all games, including those powered by NFT's and blockchain. We will be expanding the platform to support Unity games in the future as well. In addition to hosting, we provide a complete suite of end-to-end tooling for exporting binaries to the web using advanced compression and an asset streaming system so players can jump into the action quickly and experience desktop quality games right inside their browser of choice.
If you're interested in our platform and tools, you can join our Discord here for more information: