Blender is obviously a huge component of the software stack.
Blender is obviously a huge component of the software stack.
I wonder what life would be like if I could wear a HUD that showed me an AR overlay. It might bubble up an alert to remind me to drink a glass of water to stay on track for the day. A to-do list might slide in from the side if I tap a button near my temple. A friend calls and their animated avatar hangs out in the corner of my sight while I continue doing what I was doing... It feels like these things are very close, but society is struggling to integrate the amassing tech innovations we're encountering.
Not to mention what you won't see. When you drive by protesters about a topic that makes you uncomfortable, your SuperFlow2030 app will blur out the words and images on their signs so they don't disturb you.
The latest safety feature will use facial recognition to highlight anyone you don't know or is not typically in an area, so you can keep an eye on them. Coincidentally, a high percentage of those highlighted people will have a different skin color from you, which deep down in the weights of its classification model is still being used as a handy heuristic even though the developers tried to specifically exclude it.
I, too, wonder what life would be like. Sadly, I don't have to wonder too much, because it appears that it would be like it is now, only more so.
Although speculative cyberpunk is usually dystopic and oppressive, it fascinates me how much of those predictions have come through or are in the process of occurring. I think the major breaking point will be climate refugees moving toward cities, which could lead to megacities, which have notoriously been imagined as highly populated by an impoverished class of people.
Thanks for the little dose of reality. I hope we can nudge our future by starting these sorts of conversations.
This whole AR thing is just a transition technology, that will go away with time.
I love VR headsets, but that's not going to happen - for so many reasons - I want to get up and get a coffee, I often read while half watching TV, or sit and chat with the family while watching TV and so on, fold the laundry with the TV on and so on. You can't do anything else when wearing a VR headset.
You just described Ready Player One, which in some sense is a dystopian nightmare.
A photo with a new McLaren next to your garage adds a lot of credibility to all of the “honey, I bought a new car” pranks ;)
I've been wishing for a modern Playstation so I could try the limited bit of Gran Turismo that's VR and uses their headset. I know the Nurburgring fairly well by now but would love to play there 'for real'. Quite an environment to be whizzing through: that and the tricky rally circuits would be real interesting to get more immersion in.
https://jobs.apple.com/en-us/search?search=VR&sort=relevance...
Edit: this tweet I just found shows exactly what I meant: https://twitter.com/juanbuis/status/1448686889158983681?s=21
I was going to send images to Google to pull objects and text from, but if I could just send text to search for, that would be great.
Blender had built-in game engine, but it's been frozen and removed few years ago.
Also Epic is sponsoring Blender Fund too.
https://godotengine.org/article/godot-engine-was-awarded-epi...
https://www.blender.org/press/epic-games-supports-blender-fo...
The only area I could see this in is in high-end movie production, like they did with The Mandelorian for the digital green screen stuff, but the distinction between real-time and non-real-time rendering seems pretty strong.
AFAIK you can't directly author 3D models in Unreal, if anything Unreal has a dependency on tools like Blender.
There is some competitive overlap, but that seems mostly within the realm of real-time vs. offline render for producing video content?
Yeah, Blender and Unreal kinda-sorta do the same thing (3d rendering). But their applications are completely different... and you'd be more likely to see people use both tools together on one project rather than a competition between the tools.