I never owned it, but I did play it at my friend's house whenever I got the opportunity. I loved it.
I never owned it, but I did play it at my friend's house whenever I got the opportunity. I loved it.
I've really enjoyed some levels (the factory level is nice!), while I despised others, such as the water one with a sunken ship. I specially hate when levels over rely on kong changes just to unlock things. They make you do four or five round trips just to hit all switches and pads related to each kong. This just seems lazy...
The factory level is nice because it has plenty of platforming (which in my opinion could use some more!) and they require each Kong platforming abilities to reach different places. That's the king of thing they should have focused more trough out the game. Miyamoto even said that climbing mountains is the thing that inspired SM64 levels, so I wished they had took that to hart in DK64.
Fungi Forest and Crystal Caves are okay, but have way too much switching between characters.
Gloomy Galleon and Creepy Castle are tedious grinds no matter how you slice it.
I loved this game, and Banjo Kazooie / Banjo Tooie. So many happy memories.
To beat the game you don’t need collect anywhere near all of them, and it felt reasonably balanced to actually beat the game.