I think I'm going to have to get serious about Rust. I had a dismaying epiphany writing https://news.ycombinator.com/item?id=28660097 the other day: like Perl, Python just isn't saving me very much effort except for quick hacks, maybe a factor of 2–4 over C (if we discount CVEs, heh). It's not the order-of-magnitude development speed improvement I was hoping for, and now that I've been using it for 20 years I know it never will be. Python starts to buckle under the strain of large projects, they totally fucked up Unicode handling to an epic degree never seen in any other programming language, and it typically costs you orders of magnitude in performance.
And—this is the worst of all—at best a library written in Python is only usable from Python and maaybe the JVM languages, and you can probably call it from a shell script. (I don't know, maybe the CIL languages too.) By contrast, if I write a library in Rust or C or C++ or D I can use it in Rust, C, C++, D, Python, Perl, Ruby, LuaJIT, Julia, PHP, node.js, Scheme, Common Lisp, OCaml, Golang, the JVM languages, the CIL, and maybe even Arduino. So the effort is greater (though, as you point out in this case, not necessarily much greater, though you didn't mention compile time, which sucks pretty bad for both Rust and C++) but the benefit is much greater.
(Also, the Python 2→3 gap was pretty badly flubbed, especially at the social level; no other language community tries to shame people out of maintaining backward compatibility that I know of.)
So I think from now on I'll try to start writing prototypes in Python or OCaml but, if the prototype seems worthwhile, writing the Real Thing in Rust. Which is gonna be pretty rough since I don't know Rust. :)