However, I notice a significant difference in responsiveness between VS Code and Sublime Text -- enough that I changed my workflow back to Sublime Text because the very slight latency difference annoyed me. So I do think there is a baseline difference between the frameworks used by those two apps that no amount of optimization can overcome. It's sort of like the acceleration difference between a truck and a sedan: sure, powerful trucks can sometimes out-accelerate anemic sedans. But if you put a similar drivetrain in both vehicles, the vehicle with less mass (or memory footprint, in the framework analogy) is going to win.
Funny that the C++ guy is talking about abstractions, where them V-Tables at?
In these situations it is common to have a problem that is really easy to solve but the API abstractions you have to work with doesn't support the operations at the speeds you need to solve it. If you have never experienced that then you aren't working on performance intensive projects where every bit counts and your input on this topic doesn't matter. I have worked on performance intensive libraries crossing programming language boundaries and the abstraction boundaries absolutely puts a limit on the amount of performance you can get. Well designed abstractions are less obstructive but plenty of them aren't well designed and even the well designed ones have overhead.
To get rid of abstractions you almost should be writing more directly in some sort of COM+ language.
(To explain the punchline for those that don't catch the joke: COM+ was the codename/early name of what became .NET.)
The funny part is OP is talking all about uOPS when if he was really hardcore (like I am) he'd know that these dlls in turn call ntdll, many calls in ntdll are undocumented but much faster than their wrappers in the other dlls. But no sane person is going to strictly do ntdll calls except for the most performance critical code.
OP just doesn't know enough about C and C++, he probably grew up on C++ and forgot about the old C apis. I used to reverse engineer and delve deep into the windows API. I know a little bit more about performance than the average high level programmer.
And ultimately, .NET does a fine job with performance. C++ coders crapping all over .NET should take a look at the Objective C API of Apple. It's the default and every Objective C call incurs overhead and is basically a wrapper around the undocumented C API. But I don't think anyone ever complained about this abstraction, because it's such a stupid and small amount of performance to harp about. The convenience outweighs the tiny little uOPS loss.
This is why it’s very difficult to have conversations. Most programmers really don’t even know how computers work.
Here is a real kernel: https://news.ycombinator.com/item?id=7958194
It's so difficult to have conversations with engineers that don't know x86 assembly. They never stop complaining. If only I could NOP them! ;-)
Your specific example - inlining functions - is not particularly illustrative, since C++ can inline just fine across translation unit (and thus also static library) boundaries with link-time optimization. What it can't do is inline across shared library boundaries, but large C++ apps are usually mostly statically linked for redist anyway.
Those gains have materialized in distributed computing, where the 1% cases where C++ wins in micro-benchmarks don't really matter, when network latency, databases, load balancers and the whole lot come into play.
https://news.ycombinator.com/item?id=17648139
> What it can't do is inline across shared library boundaries, but large C++ apps are usually mostly statically linked for redist anyway.
I'm guessing you've never looked inside System32 on Windows or /usr/*/lib on Unix. I don't see shared libraries as a bad thing, they are great for reducing disk and memory usage. Let's not make bullshit up about how most applications are statically compiled with all their dependencies ;-)
Java is also not JS. Semantics of Java are much better suited to effective compilation than that of JS, due to static typing and (in many cases) early binding. Consequently, modern Java VMs have the best JITs in the industry - faster than V8 - and they're still not on par with C++.
Most applications dynamically link to system libraries. On Linux, this is kinda fuzzy because package managers handle everything; and yes, I agree, on Linux the norm for distro-packaged software is dynamic linking. But stuff packaged as Flatpak etc is much more likely to be statically linked to anything other than libc. And idiomatic C++ tends to involve lots of templates, which are inherently "statically linked".
(Also, native code is broader than C/C++ - it includes e.g. Go, which drops even the libc dependency, and Rust.)
On Windows and macOS, though, where "app is a self-contained folder" has been the rule rather than the exception for a long time now, dependencies that don't come from the OS are often statically linked.
You keep saving face. So you admit Linux is largely dynamically linked. Well Windows is too, even to C stdlib, look at how many versions of MSVC runtimes are in your system32 dir after just a few installs. Templates are preprocessor so obviously they are "statically linked."
Microsoft has a COM API (which a lot of C++ uses) but when I used to develop, I'd just call kernel32, user32, advapi32, and other system C APIs directly. COM is a POS imo. DirectX is a decently engineered class-based API. But the rest of them have a lot of flaws.
If you were really hardcore you'd know that these dlls in turn call ntdll, many calls in ntdll are undocumented but much faster than their wrappers in the other dlls. But no sane person is going to strictly do ntdll calls except for the most performance critical code.
I used to reverse engineer and delve deep into the windows API. I know a little bit more about performance than the average high level programmer.
And ultimately, .NET does a fine job with performance. C++ coders crapping all over .NET should take a look at the Objective C API of Apple. It's the default and every Objective C call incurs overhead and is basically a wrapper around the undocumented C API. But I don't think anyone ever complained about this abstraction, because it's such a stupid and small amount of performance to harp about. The convenience outweighs the tiny little uOPS loss.
Yes, I'm well aware that many system DLLs on Windows in turn call into NTDLL, where the actual syscalls are. And yes, I agree that it hardly matters in practice - but it was your premise that inlining across shared object / DLL boundaries is crucial! In practice, yes, it almost never is. And yes, .NET is perfectly fine perf-wise, and even JS is fast enough for most cases. I've actually spent most of my career writing C# and Python, after writing a bunch of C++, and I very much appreciate the productivity gains those abstractions offer.
But this is a very different point. Native code is still measurably faster where it matters, and JS/V8 can't keep up for very good reasons.
Block the event loop in other languages and you'll also see shitty results..
For 10 years an ArrayBuffer has been able to be sent by reference but good effort on disinformation.
transfer Optional
An optional array of Transferable objects to transfer ownership of. If the ownership of an object is transferred, it becomes unusable in the context it was sent from and becomes available only to the worker it was sent to.
You can compile JS itself or pretty much any other language to WASM using Emscripten or the other LLVM toolkits. Looking at VSCode, it appears they use this technique for some of the heavy lifting.JS is very performant if you know how to use this hybrid architecture. The C++ guys above are shitting all over JS when an Electron app can simply use C++ transpiled to WASM if they really wanted to. Electron isn't really for JS as a coding language. It is much more for the awesome cross-platform UI you get with HTML, CSS, and JS. A lot has been done to optimize rendering engines. The same techniques that render snappy web pages can be used within Electron. All the griping above is really just ignorance.
https://github.com/microsoft/vscode/search?q=wasm
https://github.com/microsoft/vscode/search?q=arraybuffer
https://developer.mozilla.org/en-US/docs/WebAssembly/Using_t...
https://developer.mozilla.org/en-US/docs/Web/API/Worker/post...
If that is really how they got their performance then no wonder that few others actually managed to do it, because most teams wouldn't write their Electron app in C++ and then compile it to WASM. The difference is that Microsoft has a ton of C++ engineers so they could do it easily, but I doubt many Electron teams put out job postings to hire C++ people.