Of course, the CD-ROM only spins in one direction however. Crash Bandicoot programmers solved this issue by making it impossible to run backwards in the game.
The game was basically one dimensional on purpose: you can only run forward, and never backwards, to optimize the CD-ROM bandwidth. Still, the game was groundbreaking, the gameplay and characters fresh. Its an incredible technical achievement, to the point where most people didn't even realize that running backwards was a technical hurdle they felt like not solving.
I've been playing crash since I was a kid, and I never thought about why you couldn't run backwards. What a brilliant solution.
I remember the PC game "Riven" which came on several CDs. The game would often pause and ask you to insert another CD to continue.
"There are existing distributed file systems for the cloud as well as off-the-shelf FUSE modules for S3. We chose to enhance MezzFS instead of using these other solutions because the cloud storage system where packager stores its output is a custom object store service built on top of S3 with additional security features. Doing so has the added advantage of being able to design and tune the enhancement to suit the requirements of packager and our other encoding applications."
aka ...the cloud storage system where packager stores its output is a custom object store service built on top of S3 with additional security features.
Think of it more as a streaming chunked uploader where the API is a FUSE mount, for legacy interop.