It was an excellent basic though. With a top-notch IDE-like editor with auto-complete, auto-indentation, folding, etc. I tried for years to find a similar experience with other languages on Linux, etc.
It was an excellent basic though. With a top-notch IDE-like editor with auto-complete, auto-indentation, folding, etc. I tried for years to find a similar experience with other languages on Linux, etc.
There we were using a mix of high level languages, with some C and Assembly along the way.
Some of us have watches more powerfull than they were, and yet there is this resitence to use more developer friendly languages like those used to be.
Like, probably someone would tell you that using Basic to code an ESP32 would be wrong, yet you experienced how good the development experience felt like in a similarly constrained hardware.
I fired up GFA on an ST a few years ago just to relive the experience, and it wasn't as good as I remembered :-)
Naturally for games and demoscene, Assembly was the name of the game, but for LOB stuff?
Clipper, FoxPro and applications built with Turbo Pascal/Turbo Vision were all over the place.
Ah yes, sounds like 3.0 added all the proper AES structures and a bunch of other goodies https://www.atarimagazines.com/startv3n6/gfa_basic3.html