I know Krita has a decent animation tool, but it's only raster, and I haven't encountered a really good vector tool yet.
I know Krita has a decent animation tool, but it's only raster, and I haven't encountered a really good vector tool yet.
The biggest downside to Blender is that the UI can be a bit intimidating since it covers so many aspects of CGI.
It's by far the most powerful and versatile piece of OSS I've ever used. I'd heavily recommend getting into it if you're a creative in general. It also has a really nice community to help out when you inevitably get lost in the menus.
I've been building out some backend stuff lately so there's a bunch of new features waiting to go in. https://github.com/Logicalshift/flo_draw has some demonstrations of the sort of procedural animation features I'm planning on adding, for instance.
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This code was open-sourced in August 2021 when Haiku shut down the commercial collaboration/storage services connected to Haiku Animator.
What limitations does https://www.synfig.org have?
Usecase: export to Discord / Telegram animated stickers and my Godot Engine extension module for lottie.
Right now, I have a couple-year-old permanent license to Toon Boom, which is very good, but of course it is very much not open source (and I do not believe they even let you do permanent licenses anymore). I'm not an animator, I just play with stuff occasionally, so I can't really justify ongoing costs, which is part of why I would prefer an OSS version.