It's a paradigm shift, so there's always going to be some friction in migration. For your express needs, check out Oak https://deno.land/x/oak@v9.0.0
const server = Deno.listen({ port: 8080 });
console.log(`HTTP webserver running. Access it at: http://localhost:8080/`);
// Connections to the server will be yielded up as an async iterable.
for await (const conn of server) {
// In order to not be blocking, we need to handle each connection individually
// without awaiting the
function
serveHttp(conn);
} async function serveHttp(conn: Deno.Conn) {
// This "upgrades" a network connection into an HTTP connection.
const httpConn = Deno.serveHttp(conn);
// Each request sent over the HTTP connection will be yielded as an async
// iterator from the HTTP connection.
for await (const requestEvent of httpConn) {
// The native HTTP server uses the web standard `Request` and `Response`
// objects.
const body = `Your user-agent is:\n\n${requestEvent.request.headers.get(
"user-agent",
) ?? "Unknown"}`;
// The requestEvent's `.respondWith()` method is how we send the response
// back to the client.
requestEvent.respondWith(
new Response(body, {
status: 200,
}),
);
}
}Everything async await. There is an option to use a library, but it's to be deprecated,the native option is stable. Interesting import code:
import { serve } from "https://deno.land/std@0.105.0/http/server.ts";
So, Deno supports typescript out of the box or just plain JS.
Deno doesn't support npm packages, imports are done via url.
There is a window object, for whatever that's supposed to be used.
Runs sandboxed, access to filesystem etc runs on permission basis.
Access to the browser API without installing anything else.
Packages are cached, this was very annoying in nodeJS.Sounds and looks pretty damn good.
Will give it a try, really curious how importing works and all.
So was I, so this is what I determined, on top of the official docs.[1]
On deno run of a script, it will download referenced imports and put them into a cache directory with a hash of the name. On a UNIX-like, this seems to be in ~/.cache/deno/deps (there's also a ~/.cache/deno/gen for the TS to JS stuff). Subsequent runs do not seem to download the scripts, but instead use the cached hashed versions. There's probably a way to blow out or overwrite the cache with newer download with a deno command, but I'm not sure what it is.
Compiling bundled the cached dependencies, so they aren't downloaded on run. Importing from local files is also possible, as noted in the docs I linked.
I'm happy to be corrected to supplemented on any of that info, I would rather know the actual way it works than persist in a slightly wrong assumption. :)
One of Deno's objectives is not to expose V8 internals, so node packages relying on those will be harder to port
And this is not a obscure need. There are cloud providers who let you run JS on a specialized and restricted API.
However, there is nothing stopping you from using Node or integrating V8 and go wild with it! (In fact I would argue that this is a solid strategy for some types of projects, where you can get the best of both (static/dynamic) worlds.
Sounds rather obscure actually. Still somewhat confused why this would be useful in Deno. Looks like it's just a repeat of what happened with Java's SecurityManager, which is now being deprecated and removed.
It is how cloudflare workers work
I'm pretty happy with Node.js. What would be some good reasons to switch?