U.S. judge in 'Fortnite' case strikes down Apple's in-app payment restrictions
reuters.com
reuters.com
https://news.ycombinator.com/item?id=28482895
And a bunch of other submissions...
https://news.ycombinator.com/item?id=28483564 (NYTimes.com)
https://news.ycombinator.com/item?id=28483558 (CNN.com)
https://news.ycombinator.com/item?id=28483745 (WSJ.com)
https://news.ycombinator.com/item?id=28483248 (MSN.com)
https://news.ycombinator.com/item?id=28483372 and https://news.ycombinator.com/item?id=28483162 (Bloomberg.com)
It is balanced take on the issue Apple is illegally restricting customer choice while not being monopolistic seems about right.
Apple will of course appeal this, however this is going to be massive for iOS store revenue, apple will be forced to drop rates or stand to loose a lot of developers from their payment system
I personally think this ruling is great and that the fears about all apps switching to bait and switch models are overblown. There are advantages to using Apple's IAP and it will still be the preferred method for many/most customers and so most companies will still want to support it. The biggest effect will be putting downward pressure on the current fees. There's a lot of room to move between 30% and 3%.
Free apps need to have at least some functionality without paying. I don't think this ruling will change that.
Awesome.
Being able to cancel services like HBO Now, Strava, or whatever I'm trying out for a bit of time with a consistent interface is a big win for consumers. Instead, I know the developers celebrating in the comments will happily adopt the trash UI patterns implemented by legacy media, like newspapers and satellite radio, where subscribers have to go through a form and then get in contact with support on the phone to process a cancellation.
Apple's payment system puts the end-user experience first. I'm sure abandoning that will pad subscriber retention for the developers here, but I'm really, really not looking forward to this.
A lot of games and many apps do this already, download and perhaps few features are free, however advanced features/ removing ads / buying skins or mods in game requires you to pay . This is nothing new.
They wont even need to roll their own auth system, as they could use sign in with Apple.
What i dont understand is how this checkout process will look. As I understood it, devs would only be allowed to “steer” users to other payment options. Does this mean they cant include a non-Apple payment SDK in their app? So they’ll need to open a modal browser window to complete the checkout process?
If devs cant ship a payments SDK, they’ll be at a disadvantage with Apple Pay, because the checkout experience will always be slightly worse. Maybe most users won’t care?
In other words, they’ll be forced to compete.
> But she ruled in favor of Apple on other counts, including that Epic breached its contract with Apple when it allowed Fortnite users to pay it directly, instead of via Apple, inside of its iPhone app last year
https://www.nytimes.com/2021/09/10/technology/epic-apple-app...
> Given the trial record, the Court cannot ultimately conclude that Apple is a monopolist under either federal or state antitrust laws. While the Court finds that Apple enjoys considerable market share of over 55% and extraordinarily high profit margins, these factors alone do not show antitrust conduct. Success is not illegal.
> Nonetheless, the trial did show that Apple is engaging in anticompetitive conduct under California’s competition laws. The Court concludes that Apple’s anti-steering provisions hide critical information from consumers and illegally stifle consumer choice. When coupled with Apple’s incipient antitrust violations, these anti-steering provisions are anticompetitive and a nationwide remedy to eliminate those provisions is warranted.
Ruling: https://s3.documentcloud.org/documents/21060631/apple-epic-j...
(documentcloud uploads via The Verge)
This is a level of consumer privacy that's not found anywhere else.
Its also a better concept than Apple Pay since I can use it anywhere credit cards are accepted. Idk if they can send you a physical one to swipe at scanner though.
Only crappy part is that they seem to be overzealous with their antifraud systems, so I was locked out after my first purchase. Customer support cleared it up quickly, but thats a pretty awful onboarding experience.
I remember what this was like before the App Store…