1: yes, improving it.
2: yes but it is a tradeoff between texture quality and minimazing loading time.
3: Yea, ideally. But KISS is my priority : We have an editor that aims to be simple enough for all, thus no BPR & no shader.
2: yes but it is a tradeoff between texture quality and minimazing loading time.
3: Yea, ideally. But KISS is my priority : We have an editor that aims to be simple enough for all, thus no BPR & no shader.
3 — I see. Still, you could pre-compute local illumination automatically in the editor, and bake it somewhere. Maybe into vertex attributes, maybe into another lower-resolution R8_UNORM set of textures.
3- --> I will see with client feedback. I do not want at this point to over-engeneer free-visit. First I must find my market.