So, in the title here, the phrase is used as a double entendre in a discussion about no longer putting off learning about an application that is also named Godot. That's my read, anyway.
So, in the title here, the phrase is used as a double entendre in a discussion about no longer putting off learning about an application that is also named Godot. That's my read, anyway.
I think if there's any ambiguity about what might be best, and asking 'what engine' is actually a question at all, then Godot is probably the answer. If it's not really a question because you already know you require certain kinds of rendering or asset store dependency/workflow, then you've probably already settled on the engine that optimizes for those needs… but if it's more of a negotiation among competing needs, Godot rapidly becomes relevant.
I get that there's some message passing thing going on but I don't really quite get how the objects all bind to each other or where you put your logic for controlling things.
A scene seems like an interesting primitive, it's just hard for me to make sense of how to organize things into it and the tutorial basically just says add all the things you want to see on the screen into your scene and don't worry too much about wiring things up.
But I sort of feel like I don't have a real model of how things interact in Godot to make sense of what they're doing yet.
A qualified comparison is "Gamefromscratch: Choosing A Game Engine in 2021" <https://www.youtube.com/watch?v=rK6ulQaOpso>
> Linietsky stated in a presentation that the name "Godot" was chosen due to its relation to Samuel Beckett's play Waiting for Godot, as it represents the never-ending wish of adding new features in the engine, which would get it closer to an exhaustive product, but never will.
A 2021 Broadway production was 3 hours long. A 2013 Broadway production was 2.5 hours (including intermission). I couldn't find any shorter examples.
Some of Beckett’s other plays are much shorter.
"The game engine you waited for."
Then you could listen to this tune while waiting for it to compile Godot and tell you what went wrong: