Is there really that much of a difference between those cases?
I agree though that in an interface, Optional conveys a more explicit meaning than something pointer-like, which is always a good thing.
Is there really that much of a difference between those cases?
I agree though that in an interface, Optional conveys a more explicit meaning than something pointer-like, which is always a good thing.
Go programs crash at runtime. In general, program failures and bugs should surface as soon as possible. Ideally no later than compile time. Instead, Go makes you wait until the app is running.
For an app that has a lot of configuration options, for example, there can be a latent bug that crashes the binary for some options. And that bug may not be detected for months because nobody was using that combination of config options.
The only real defense of this is to pepper your code with a bunch of nil checks. But these nil checks are also hard to test, so Go devs just learn to ignore missing code coverage. In fact, your code coverage metrics look better if you don't check for nil.
I'm sure at some point Go or a library will offer a version of optional types that is well-adopted. But my point is that by the time Go was designed, null references were already widely considered a bad idea and the source of a huge class of computer bugs. Go still deliberately designed them into the type system.
Well, of course, if your end users, the business users, are okay if you present them an "optional result" which might or might not be a result, then Optionals/Either _are_ the cure. Unfortunately most end users are pissed if you tell them that you optionally shipped their purchase or that the refund will either be credited to their CC or not.
I agree that it's nice to be explicit about optional stuff, but overall it's not been a huge deal in the projects I've been involved with.