But recently, I've been really interested in the idea of a framework over an engine. For my non game-dev job, I of course don't use an engine, I use an editor like everyone else, and the idea of having that kind of workflow for game dev seems really appealing to me.
I've been trying to learn Bevy or maybe Raylib, but LOVE always interested me the most for its incredible combination of performance and ease of use, but didn't want to typecast myself to only 2D. Maybe now, that can change.
If someone wants to get into game dev, I'd recommend Godot or Unity, or possibly Unreal if they're the right sort of person, but if Im talking to another game dev, my first recommendation would be to look into a framework.