Screenshot: http://screensnapr.com/v/QciSbr.png
Screenshot: http://screensnapr.com/v/QciSbr.png
http://images1.bingocardcreator.com/blog-images/hn/deep-disc...
would kill both the A/B tested options. Bringing in people's psychological need to be above average is great, but I might do that by putting a nice 37Signals style yellow highlight on one of the expensive options (for some value of expensive which would pay for more than a Big Mac) and say "24% of people went for this"
Also the fine-grained payment distribution scrollbar controls make me feel empowered and better about my participation in this cause. Getting rid of them would disappoint me.
This reminds me of someone's donation button on some open source project, it was something like:
Donate [$5 — buy me a beer] [$20 — buy me dinner] [$100 — buy me a gadget]Hope you don't mind me using that mockup for one of my own experiments :)
I'd be curious to know which version was the most effective in the end.
Weirdly enough, though, the average was at about $4.40 when I saw it earlier today, and it is $4.27 now.
Wonder if this technique might be driving some people to pay more (I will do it as soon as I get home), but not enough to offset all the people that just want lots of games for no money at all.
Presumably that's why they're A/B testing it. :-)
The question is to what extent the $X+1 purchases depress greater purchases, as well as to what extent the $X+1 purchases increase smaller purchases.
The answer can only be determined by actually testing it.
I got the scenario that janzer posted, and I opted for $5 since I wasn't too excited about any of the games and just wanted to support the cause. I felt a little cheap because the cheapest example was $10, but felt justified based on the selection of games. If $5.81 was the default option with "above average" label, I would have went with that.