I believe independent gaming has never been more popular.
It is, but being an indie game dev is a lot like founding a tech startup. It's extremely risky if you don't already have industry experience to understand how producing games works, and you get industry experience from well established studios.
Agreed, but it is also much worse than a tech startup. It is the most competitive and saturated market, and participants are up against prodigies of talent that work long and hard on their projects. A tech startup usually has some strategy to attack a problem, where a game is more of a creative passion project with hope of pleasing a very outspoken customer base.