> Like Apple built the iOS ecosystem, the App Store, and all the tooling around those that allow you to market a game to millions of new customers?
I'd say no, not like that. He seems to be praising FOSS and similar. Even ignoring the antitrust stuff, what Apple offers is paid proprietary software/services/hardware.
> When Epic literally requires a fee for developers who want to host their games on their store?
If Epic manufactured the majority of, say, desktop computers in the US and used that position to force an operating system which forces a package manager which forces a payment processor which takes an uncompetitively large cut, and actively suppressed any attempts at creating alternate package managers, and forbade telling the user about the existence of this cut (such that they could make informed choices about it), then I'd agree with the implication of hypocrisy.
That's not currently the case though. It's nonsense to pretend that just charging for hosting is the issue.
If alternatives were available without artificial hurdles and users/developers were allowed to make an informed choice, then I think that Apple's hardware and iOS would still do fine and be considered worth their price by many. Likely even that many developers would continue to pay the developer license fee to be able to build and distribute apps with Apple's tooling. I don't think the same can be said of the App Store though - I imagine we'd quickly figure out how much people actually consider that to be worth.
"Tie all of our products together, so we further lock customers into our ecosystem" - Steve Jobs in a 2011 strategy email