From a layman's perspective, it seems like a copy of Paladins, TF2, etc.
Upon it's release, it didn't seem like something original (at least not to me), but rather something to compete with the unique games other studios had already created.
From a layman's perspective, it seems like a copy of Paladins, TF2, etc.
Upon it's release, it didn't seem like something original (at least not to me), but rather something to compete with the unique games other studios had already created.
2D top-down MOBA games have huge numbers of heroes and a lot of variety, but I think that's an easier lift to balance in that type of game and with that type of control scheme. Other 3D "hero shooters" opt for less variety between heroes or a smaller number of them, or rely on other gameplay elements to help balance things.
I think that the design effort that it took to produce Overwatch is tremendous, and it isn't easily replaced or replicated, though it will be eventually as long as game design keeps on marching forward.
I do think Activision-Blizzard is a shell of what it once was, but that game was definitely a positive, not something they just phoned in.