The end result is the game has gotten better balanced continuously with time. There were a handful of patches that were a regression, but usually are on top of it pretty fast.
One of the more pernicious problems they've faced is the team that holds the base on the bottom half of the map has consistently had an advantage, as much as 5%. This appears to be related to the perspective being 3d in the shape of top down, vs a literal 2d top down view. They've tried a few different ways to balance this, but what's ended up working best is trading it off vs first pick in the lineup drafting phase of the game start.
Zynga was infamous for a stats driven approach, but there it was all about tricking people into maxing out the micro transactions :(
I think the perspective issue is there. But its not the entire 5%
The opposite to "the enemy's gate is down"
I also haven't seen definitive sources about consultations with top players. I've heard about bouncing ideas off pros in the distant past, but not with any regularity, and not recently.
"Better balanced continuously with time" is pretty subjective..
I can understand how this might be confusing. Like a mirror track in Mario Kart, it would make the map feel totally different.
However, I wonder this is something that people would get used to, if they played it for a while. As far as I know, it was never seriously tried anywhere.
so during real tournaments they could just broadcast from a spectator in the “standard” view.
https://cdn.discordapp.com/attachments/278908415756206080/86...
(I assume this is for ranked 1vs1 rather than casual lobsterpot though ?)