That's debatable. CS was overwhelmingly male and wasn't prestigious until recently.
> video games even more so
I wonder how much of that we can attribute to DOOM. The DOOM devs wanted to make an hyper-violent game centered around Demon and heavy metal, and that reflected in the culture at id (not the violence). And they made a bunch of money which spurred copy-cats and got investors thinking game devs had to look like this to be profitable.
> Think about all those men complaining that a video game _dared_ have a female character or even more so, a non-conventionally attractive one gasp.
Links?