If we want agents to behave more realistically and move with more apparent intention we need cost functions that include a "pain" and/or fatigue term to penalize flailing behavior. But that adds hyperparameters that need to be carefully tuned to balance penalties with rewards, otherwise training will be unstable or simply fail.
I wonder if there's a principled way to determine an appropriate cost function without manual tuning. Did evolution serve as the "manual" optimizer that generated a precisely tuned cost function for the human brain? Or did evolution discover a generally applicable method for automatically generating cost functions, which the brain then applies to whatever input it gets?