Good question, no budget for it, for localization I would pay $2000-$5000+ or even more. There are tons of words.
If on launch I was selling the game (Argentina) for $0.5, like 30% of that goes to me, so $0.15. Then for the pay of localization I would need to sell 13k-60k copies in Argentina. No chances. 13k copies just for paying for localization or even more copies.
Even big indie games don't pay for localizations, it's not worth it, selling 13-60k copies in xx country is hard.
Right now, the game is translated in 70% to Spanish by community. I know indie games that earned millions of cash, but still, they rely on the community translations.