Not really. I tried Jaron Lainer's original VR rig back in the 1980s. The Autodesk system from the 1980s. The W Industries system ... the HTC Vibe. The Microsoft HoloLens. There's been progress, but usability really hasn't improved all that much.
You can shoot at people. That works fine. You can sort of use swords. Everything else, not so much. That's why Beat Saber is still the most successful VR game.
Some Autodesk people once thought that VR would make it easier to use CAD, because selection in 3D with a mouse is such a pain. Didn't work out, and 3D selection with a mouse got much better.
If anybody gets this right, it might be NVidia Omniverse. That's an attempt to do for 3D what shared text editors do for text documents.