> It just has to be clear that we're not going to get there with business as usual.
That's the part I don't see in solarpunk currently. The social structure is glossed over, and the technical side looks very much like technological messianism. The transformation itself is rarely addressed. I honestly enjoy the aesthetic, but I would call it calming rather than tought-provoking, that doesn't really leave solid foundations for political action.
If we remove all the reasons for conflict, it is difficult to see what political confrontation means. If we live in a post scarcity society - why do I care about tax rates? If the world is post-hierarchy - why do I care about the qualities of the people who are no longer my superiors? Post scarcity and post capitalism go almost hand in hand, capitalism is a tool to manage scarcity. Hierarchy too, in a practical sense.
The essence of politics is how to resolve these questions. Assuming that we can do away with them using technology is just ... if we could that would be great. If the jump from pre-modern to industrial didn't do it then realistically it isn't going to happen.