I was initially a bit hesitant playing for the bad guys, but by the end of the first campaign I couldn't wait to blast some traitorous drug trading rebel scum!
... I bet if he ever played WoW he'd have been Alliance too.
It had an afterburner-like mode that would give it short bursts of immense speed, but would rapidly consume the ship's energy reserves.
The mini-metagame of constantly shifting power around between engines, weapons, and shields in order to optimize that ship's combat effectiveness on large complex missions is something I still recall fondly.
https://www.youtube.com/watch?v=Ax68wZX9ZQg#t=1m05s
Starting the video from the beginning is also highly recommended; TIE Fighter's clickable menu system was incredible!
https://starwars.fandom.com/wiki/SubLight_Acceleration_Motor...
The trick was to allocate all power generation into laser/ion cannon recharging since that’s what recharged the fastest, then continuously transfer the accumulated power reserves from laser/ion into engines or shields as necessary. To engines when a SLAM boost was needed, or to shields when defense is needed.
And once you were a good enough pilot, you could use SLAM boosts to avoid all incoming attacks, both lasers and missiles, and thus not have to waste power on shields and lasers. Fly around with no shields, using SLAM plus missiles/torpedos/bombs to destroy your targets lightning fast, then bug out.
You could even use the SLAMs to get in behind some missiles or torpedos that were targeting you and shoot them down, basically dogfighting against missiles and torpedos.
That was so fun.
Awesome game, have the Steam version and played it through in the last year. The best Star Wars fighter game for me, period.
Gameplay-wise it’s quite similar however.
Interesting contrast between the antagonists in this era of star wars compared to Disney era where they're are more Saturday morning cartoon villain caricatures.
The side issue was probably overlooked since, as a continuation of X-Wing, the players were more interested in the upgraded experience than in which side they were playing.