TFTC (TIE Fighter Total Conversion) v1.0
moddb.com
moddb.com
I was initially a bit hesitant playing for the bad guys, but by the end of the first campaign I couldn't wait to blast some traitorous drug trading rebel scum!
... I bet if he ever played WoW he'd have been Alliance too.
It had an afterburner-like mode that would give it short bursts of immense speed, but would rapidly consume the ship's energy reserves.
The mini-metagame of constantly shifting power around between engines, weapons, and shields in order to optimize that ship's combat effectiveness on large complex missions is something I still recall fondly.
https://www.youtube.com/watch?v=Ax68wZX9ZQg#t=1m05s
Starting the video from the beginning is also highly recommended; TIE Fighter's clickable menu system was incredible!
https://starwars.fandom.com/wiki/SubLight_Acceleration_Motor...
The trick was to allocate all power generation into laser/ion cannon recharging since that’s what recharged the fastest, then continuously transfer the accumulated power reserves from laser/ion into engines or shields as necessary. To engines when a SLAM boost was needed, or to shields when defense is needed.
And once you were a good enough pilot, you could use SLAM boosts to avoid all incoming attacks, both lasers and missiles, and thus not have to waste power on shields and lasers. Fly around with no shields, using SLAM plus missiles/torpedos/bombs to destroy your targets lightning fast, then bug out.
You could even use the SLAMs to get in behind some missiles or torpedos that were targeting you and shoot them down, basically dogfighting against missiles and torpedos.
That was so fun.
Awesome game, have the Steam version and played it through in the last year. The best Star Wars fighter game for me, period.
The side issue was probably overlooked since, as a continuation of X-Wing, the players were more interested in the upgraded experience than in which side they were playing.
Interesting contrast between the antagonists in this era of star wars compared to Disney era where they're are more Saturday morning cartoon villain caricatures.
Gameplay-wise it’s quite similar however.
MW2 had such an outstanding soundtrack...
I've seen an official example with Blizzard and Diablo 2: https://news.blizzard.com/en-us/diablo2/23658118/diablo-ii-r...
Any other old games being remastered officially or unofficially?
* Warcraft 3 remastered
* Theme hospital -> TwoPoint hospital
* Dungeon Keeper -> War for the Overworld
* Jones in the Fast Lane -> No time to Relax
* System Shock
* Descent -> Overload and also Descent Underground
Descent is still one of my favorite 90s-era boxes.
https://upload.wikimedia.org/wikipedia/en/5/5f/Descent_cover...
Unfortunately, as the team said themselves, Overload didn't do too well in sales, and so they've largely ceased development. The game had a number of patches though and it's quite stable. The community still runs frequent events and new levels are being made for it. The creators are active in the Discord as well.
"Descent Underground" took a much different path, and bore little resemblance to the original except for 6DOF and the name. It was going to be a team shooter as I recall, but after their kickstarter, they missed release dates and never went into early access (that I recall). The title eventually was pulled from Steam and last I heard, was still in perpetual limbo.
The worst part was this: Warcraft III Reforged was made into a PATCH for the original game. So if you had the original game, and perhaps STILL PLAYED the original with all the mods that made it so continuously popular in the first place, you don't get a choice, you had to upgrade to their new buggy experience.
https://www.fanbyte.com/trending/warcraft-3-classic-owners-a...
So they literally replaced the old, extremely beloved game, with a new buggy engine and pretty much destroyed the entire community built around the game.
There’s something about graphics that are deliberately not photorealistic that makes them easy to accept.
There's also a cartoon version: https://www.youtube.com/watch?v=DCcg8XUh3tY
Btw, I just found out that they're making SC2 free to play too.
Edit: checkout this replay with commentary in a custom toony skin https://www.youtube.com/watch?v=yoxcPwUnVuc
But SC remastered with HD graphic will cost you $15. Or 15 Euro.
If this appeals to you, I'd highly recommend giving Star Wars Squadrons a try in a high end VR rig. The game overall isn't perfect, but it's by far the closest I've ever felt to feeling like I was flying a tie fighter or an x wing.
Battletech always seemed trapped in a 40k-esque lore vise of its own making, in such a deep focus on a specific slice of time that progressing the greater narrative forward seemed inconceivable.
But I guess that's tabletop-derived worlds and games in general.
Squadrons is a blast in VR but I wasn't the biggest fan of the feel of the flight model. Especially coming from combat in Elite:Dangerous with much nicer cockpits, etc.
I wanted to love it to death in VR because it looked so nice but the flight model was not my piece of cake.
The cockpit immersion was so good.
My biggest gripes with Star Wars Squadrons are the poor campaigns, or lack thereof, and ships tuned for competitive multiplayer only.
Editing to add, I just saw your user name, and at first assumed you created it just to reply here.
I played this so much on my pentium 100mhz as a teen. I think I broke multiple joysticks dodging xwings. My biggest concern is that it won’t live up to the memories I still have. I think I need to buy a joystick. I have much more disposable income and a lot less time… my six year old isn’t too young to join the Empire right?
I doubt I would have ever gotten into computers if it hadn't been for Oregon Trail, Treasure Mountain, Escape Velocity, and X-Wing.
At least as I look through the rose colored nostalgia glasses.
The music in TIE Fighter was incredible. For those of you that want a nostalgia kick, this is (in my opinion) the best remaster I've found of its original MIDI score:
https://soundcloud.com/laserschwert/sets/tie
2:44 in the second track is probably the most iconic moment, although I'd recommend watching the original intro first if you haven't seen it!
Was happy to see X-Wing etc come to Steam. But trying to play with a keyboard or controller felt awful.
I remember Rebel Assault 2 needing a joystick for a few flying missions(freighter in the tunnel(3), tie fighter in the canyon(7), speeder bike in the swamp(9?)). But the X-Wing/Tie Fighter games just needed one.
1. The triggers are detected as an axis, the throttle axis by default. Hold LT for 0 throttle and hold RT for 100 throttle. Release them for 50 throttle. This is .. not ideal. They cannot be remapped to, say, use the triggers to fire your weapons.
2. The right stick's horizontal axis is not usable at all.
3. There's no support for button combinations. So you are very limited button-wise.
4. You can switch around the mapping for the axes that are detected, so you can put pitch/roll on the left stick.. but that leaves yaw on the vertical right-stick axis, or on the triggers. But TIE Fighter's flight model is not the same as a space sim's, so trying to fly it like one may not be advisable.
I tried to play this like I play Elite: Dangerous, which has very robust controller support. But TIE Fighter really, really wants to be played on joystick and keyboard (which is how I played it when it was released). Alas, I don't own a joystick now and I am not sure I have room for one anyway.
If you install a different driver such as XBCD/x360c/x360wc it can be reported as separate axes.
I tried the recent space battles of star was battlefield, but somehow I cannot get the hang of it (maybe I'm getting too old?)
Would love to have the same experience, but maybe I'm doing something wrong or looking over something?
What is X-Wing Alliance? Someone 'out of nowhere' (is the code open sourced or something) decided to redo all the engine/graphics to be 'modern'? It's incredible to me that this could exist/that someone put that much work into it. If the code is open, is it a matter of simply updating the engine and then replacing all the 'sprites' and textures with updated stuff, so really just a massive graphics update?
X-Wing Alliance came out in 1999. Fans on this website have been modding and upgrading its graphics ever since. There were campaign editors also. The holy grail was to bring the original TIE Fighter campaigns to XWA. It never happened, until now.
I’m curious to know how copyright is handled?