Rather the opposite. I think it ended up as part of several compute clusters because the console was sold for less than it cost to produce, something normally offset by game sales. So suddenly Sony had a large market that only cost it money.
I'm sure internally it was pitched as a neat idea why don't we see what happens (god can you imagine the corporate politics in a decision like that?), but practically it allowed Sony get get special import status.
I'm sure eventually they realized they didn't care about that enough it outweigh allowing those filthy users to possibly do something interesting.
Sony throws a lot of stuff at the wall. There was a good chunk of hardware cut out of later PS3s, not to mention continued attempts and silent canceling of things like those move lightguns, etc.
[0]: https://www.wpafb.af.mil/News/Article-Display/Article/399987...
Wasn't more an issue that games didn't specifically optimize for cell processors? They had to run on dozens of platforms and the Cell processor was the odd one out.
> to get useful compute out of it during the length of time that option was arounnd.
There were at least three largish cluster setups, the biggest being a super computer with almost 2000 PS3s. Of course you are right, that is barely a blip on their sales.
That’s what being exotic hardware means.
The major use case for these was for number crunching (training neural nets, running physics simulations, etc). And these things were something crazy, like 100x faster than a similarly priced PC server. There were plenty of libraries out there for doing linear algebra.
A quick google search suggests that this was extraordinarily common in academia. I found materials from lots of different universities that were close to what I remember my peers talking about.
This was also a little bit before CUDA hit. So there really wasn't a mainstream offering for doing massively parallel, SIMD calculations.
Edit: I went to Wright State Uni and most of my CS professors did research associated with the Air Force, which as forgotpwd16 notes, had at the time a super computer made from PS3s. This might explain why the PS3 was so popular among our department.
I think it's an urban legend fueled by marketing, I've never seen any hard proof of that, except some BOM calculations from independant analyse, but I don't think mass production work that way.
https://www.theregister.com/2010/01/25/playstation_cracked_w...
https://tedium.co/2020/11/27/sony-linux-otheros-geohot-histo...
It's arguable giving hackers a platform to explore the innards of the PS3 was the biggest contribution Other OS made to the PS3, and I'm not surprised it scared Sony management. In the release notes for the PS3 firmware update that removes "Other OS", Sony also state it was for "security concerns":
https://blog.playstation.com/2010/03/28/ps3-firmware-v3-21-u...
"...will disable the “Install Other OS” feature that was available on the PS3 systems prior to the current slimmer models, launched in September 2009. This feature enabled users to install an operating system, but due to security concerns, Sony Computer Entertainment will remove the functionality through the 3.21 system software update."
The "security concerns" were of course geohot/others using it to crack the PS3 DRM.
You can’t run physics simulations on single precision. So the people who would have bought and tinkered and pushed it forwards were all turned off by it.
The military was allowed double precision; but there was no point making it a compute cluster otherwise.
I don’t know if it was a marketing or budget decision but basically all the early adopters who would have championed doing impressive things on there (I was so hyped at the time for the cell architecture) couldn’t do anything useful with it.
I recall I was very excited at the prospect of getting my hands on a ps3 for modelling, but all my work (1) at least required double precision and it left a long bad taste in my mouth when it wasn’t to be.
(1)chaotic plasmas