Maybe this is equivalent to something like a MX-150 or GTX1050?
Should be totally fine for Valves games though (CSGO, TF2, Etc..)
Maybe this is equivalent to something like a MX-150 or GTX1050?
Should be totally fine for Valves games though (CSGO, TF2, Etc..)
That's half as many pixels as the 1080p screens that people in 2014 were playing on. Keeping "rendering quality" fixed, pixels and flops aren't necessarily linearly correlated, but half the pixels does mean approximately half the flops to hit the same quality targets, ignoring the new upscaling tech that will almost certainly be used to close the gap. So 1.6 TFlops today vs. approximately 2.5-equivalent 2014 TFlops is probably not that dramatic of a gap.
And running on a battery. That's actually really damn impressive.
With the new architecture the APU in this machine should be faster (despite the low TDP?), and isn't it combined with really fast ram? If it beats the GTX 750 Ti then that makes a lot of games available on the target resolution, and maybe that's too low a target and your GTX 1050 comparison is apt. The 128MB cache integrated with RDNA 2 could have the effect it had on the Intel Iris Pro 6200 and give a big performance boost in some scenarios, that graphics hardware was awfully strong for an old igpu. Something like that on newer hardware could be really nice and make this a lot stronger than one would expect at first.
[0]: https://www.pc-kombo.com/us/benchmark/games/gpu/compare?ids%...
But you are right in saying that a 15W APU can't be expected to be very fast.
It’s about perf/watts
> with a metric ton of post-processing FX to hide the textures' low resolution
That doesn't matter at all to me if the result looks good. Of course it cheats. Many switch games (mostly?) don't even use anti-aliasing. And here is a fast racing game, 1080p@60, with a bunch of effects that manages to look good. The "ton of post-processing FX" is not free. It was important to show what the switch could do on launch, even before developers learn how to optimize for the console.
well, lucky you, to me they stick out like a sore thumb ; likewise with the weird lightning on the plants around the tracks. Likewise when looking at this video https://youtu.be/fQESQueSMLI?t=1418 I can't help but have my eyes linger on the super static blue / orange exhaust at the back of the vehicle, be angered at the very cheap splish splash here: https://youtu.be/fQESQueSMLI?t=1445 or the smoke sprites suddenly disappearing here https://youtu.be/fQESQueSMLI?t=1495 ; it'd definitely break my immersion while playing and make it an unenjoyable experience. And don't get me started on the aliasing...