because that's the difference between:
- supporting a platform
and
- hopping everything is compatible
will they hook and reimplement EVERY WINDOWS APIs?, what about Windows 11? what about DX 12 and DX 12.1?
Oh, now imagine that windows 11 now requires X security features that are impossible to emulate with proton, how will that work?
native vs non-native
that's the difference
i'm not against Proton, i think it is a very nice idea to SUPPLEMENT my library
nothing can beat native games, built for the device and its constrains
and and an other WORSE thing
CONTROLLER SUPPORT in steam
valve never encouraged people to support controllers, WORSE, 99% of games expect you to use XBOX controller, as a result XBOX controller are displayed even if you use a DUALSHOCK one
valve could have provided APIs so they can feed games with proper icons etc etc, but nothing
so many wrong things, including the focus on proton as main selling point
that's part of the reason why you'll see majority of people install Windows instead, and "the year of linux on the desktop" will yet again be killed due to poor decisions
i'm kind of tired of trying to provide arguments, i reply to that kind of comment on a daily basis, it's painful to see linux people stuck with their WINE, it's WRONG, it's BAD, it's COUNTER PRODUCTIVE
microsoft helped a lot to drive linux adoption up with their crappy Vista/Win8/10 releases, but yeah, let's focus on emulating a bloated OS instead!
you don't come up with such a device over night, they had years to think about that, they focused on emulation
we will see who was right in the end, i think i am