I for sure did. In fact, on my long list of "someday/maybe" projects, there was this one entry sitting for some 15 years now: build a little machine for the claw crane game, that would time a button press perfectly. I just saw the video where Mark Rober does this to another arcade game[0], so I won't bother anymore - I can already guess the outcome.
I also don't know anyone else in my circles who thought the claw crane was a game of chance. It looks like a game of skill, it behaves like one. And sure, maybe the crane wasn't oiled in a while, but nobody tells you that in the end, it also rolls a dice to determine whether to allow you to win.
It's a big deal to me, and I think it should be a big deal for everyone. It's yet another violation of trust in society. Yet another seemingly legit business out there to scam you.
When I grew up, we saw arcades as fun places to be with friends, and if we lost on what looked like a game of chance, we assumed we just sucked and need to keep playing to get better (or rather, until all our sources of coin money go dry). We didn't know the cake was a lie.
When my kid grows older and I take her to an arcade, I'm going to tell her up front - you can have fun here, but these games and these people are out there to scam you. Your joy is your own - you have to take it in spite of, not thanks to, this place. I don't want to be telling her such things. I would like for her to live in a world where she can default to trusting businesses and taking their offers as good-spirited attempts of mutually beneficial transactions - not to be constantly on the guard from technically legitimate businesses trying to scam her.
So, I'd very much like to see every single one of these arcades to be investigated, dragged to court for selling illegal gambling services to children, and the entire industry to be beaten up with criminal code, until every such game is either banned or has its exact rules posted on it, in a clear and unambiguous form. Fuck caveat emptor - the measure of civilization is in the things you don't have to actively worry about.
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Maybe it's cultural/regional? Everyone around me gets explained they're rigged as a kid (I'm late 30s), maybe in your country they prefer to feed the excitement/illusion of kids?
I'm Spanish, and we have a saying that goes "fallar más que una escopeta de feria", roughly translated to "failing (to work properly) even more than a gun from a fair", as said guns are popularly known to be purposely misaligned, or to use pellets of lower caliber than the barrel to make them lose accuracy. So generally very few people, and almost exclusively kids, show any trust towards fair/arcade games with prizes. They may still play for fun or to burn unwanted change, though.
On the other hand, many people around me needed to reach adulthood to start suspecting WWE fights aren't real.
Born in the 80s, in the US, I understood that carnival games are rigged in some way, but that arcade games were skilled based.
Only as an adult did I start to learn that the 'games of skill' in arcades were worse than carnival games.
I should have known arcade video games were rigged, given the cheap deaths/impossible to dodge attacks, but there's no reason I should have known the crane and other physical 'skill' based games were, for the reasons already mentioned by the GP comment.
Edit: reading further down, it looks like this may have been a recent change with the crane games. That makes me feel better about the arcades I used to frequent as a kid (mall and skating rink).
They were crappy, but I know people won stuff from them. But the usage rate was also quite high, given how popular arcades were back then.
I did not think that apparent games of skill would be rigged so as to be impossible to win when played perfectly until a certain number of losses had occurred. I expected that kind of behavior to be regulated as gambling, and probably outright banned most places that have sophisticated regulations about gambling.
About 30 years ago, my siblings and I went through a claw machine mania phase. We sampled every machine in a 30 mile radius, and found that the ones that slipped, always slipped. And the ones that gripped, gripped pretty frequently. Once we figured out which claws would actually grab, we won constantly. We collected around 50 stuffed animals over the course of a year.
Or maybe we were being superstitious. At any rate, we felt quite claw-machine-rich.
-Base grip power
-Improved grip power
-Probability of improved grip.
Some have two actuators with different powers, some actually introduce a delay in the grip with a single actuator, and so on, so it might be not exactly like that.
What I mean, they're set up according to the wishes of the operator. Sometimes it's the same as the owner of the venue, sometimes the venue rents the space to the operator.
So it's totally normal to find some that are more skill-based than others, even within the same manufacturer and model.
Story time: a friend worked in an arcade/bowling venue in the early 2000s, they had 3 machines, and changed the settings weekly to extract more money. Basically one of the machines had higher probabilities just at the level of breaking even, but that was enough to have someone stick around for longer and attract other customers to the other two. The week after those who had "luck" that came back would stick to the same to show off (and fail). Occasionally short queues for certain machines appeared.
My uncle managed the local Aladdin's Castle and was constantly tweaking the claws when people would win too much. Also the games where a light spins and you stop it- I saw many times where it landed square on jackpot and stalled a half second then moved to the next slot, and this was just for tickets and $.10 plush toys.
Now as an adult having seen this and having been in software so long, I knew instantly these new 'fish games' were totally rigged. People play quarters on a table top arcade game that shoots at fish,like a top down Duck Hunt. I have some family members/friends for whom this is super addicting. They spend hundreds/thousands over time but don't see it because of that time they won $200.
When I try to explain how weights work, how video slot machine games are rigged too...they never believe me.
Why?
It would be illegal if they did that, so I must clearly be wrong.
Last time we went to vegas my friends got mad that I only played a few hands of blackjack for the experience. To me it's all just giving money away.
I was told the machines are programmed with a certain value above which they'll pay out, (e.g. once the machine has taken £200, allow a win, then repeat).
If the machine is not ready to pay out then the claw just releases on the way back up to make it look like you came close to winning.
Likewise block-stacking machines - it's a little harder to tell with those though as you need to get all the way to the top before you'll know. The block very clearly jumps to the next space on the top row if you time it correctly and it's not ready to pay out.
In Japan the items in the game are placed in such a way where they're basically impossible to get on the first try but if you feed in enough yen you can nudge the item and eventually get it, if you're skilled it takes less chances. Literally the first time I ever got a prize I actually wanted (stuffed Pokemon back when the Japan pretty much ignored the massive market of kids who wanted video game and anime branded memorabilia). It left feeling the arcade happy and brought back a few other people who also got items.
I assume the US machines aren't setup in such a way because they just don't want to have attendants. The bigger stuffed animal machines were constantly being refilled by employees after a prize was won. Better to rig the machine, never have to buy new toys nor hire anyone else. Who cares if the kids are happy and want to come back. Another reason arcades work in Japan and not the US.
At least the carnival midway games these days have mostly switched from rigged against the kids to everybody wins a crappy prize. But these arcade game types are straight up gambling for children.
I understand that with the claw machine the claw is unreliable, but the same claw is always equally unreliable and each time I play I could actually win, and my skill does affect that chance. With these games most of the time when you play there is a zero chance you could win, no mater how well you play.
A friend of mine worked at an arcade.
He made the grip tighter whenever he had a surplus of prizes that nobody wanted and looser when he had good new stuff.
He wasn't even coy about it. He would tell the kids who always hung out at the arcade when he was doing it so they could go nuts.
But that's besides the point. You don't need gambling laws to see that this is fraud, deceiving customers to pay in the expectation that the game is fair.
I guess I don't understand what "rigged" means in this context. I thought slot machines could essentially be "tuned" for payout by the owner (e.g. pay out 0.96x of what's put in on average), much like these toy machines.
There’s one machine like this I saw on a mass pike rest stop… there’s a 10 year old iPad fading away in there, but people are always playing it.
Just drive-off with the entire machine in the back of yer truck, heh
I imagine the losses are going to be far worse for those plush toy claw-grabbing machines if this case succeeds. Especially as they attach cash envelopes to them where I live. And those block stacking machines, too.
It’s clearly gambling for kids, I suspect when the first company got away with rigging the game everyone else just assumed it must be legal and ran with it. Now they’re literally everywhere.
The publicity alone will likely cause an EU ban. They don’t like to be seen as trailing on consumer protection law.
I know the arcades of old weren’t exactly innocent either, with many being optimised to consume the players coins, but at least there was some game play involved. At least the player got something out of the experience.
I feel the ethical line has truly been crossed in terms of what kind of machine is suitable for children.
At least the last few I have been too. I guess people for the most part had decided if you were gonna drop 50 bucks you might as well buy a new videogame and play it at home. The scummy part is the "ticket" games, where you have a chance to win below dollar store grade prizes and exist to waste your game time away from games that have actual game play in them. (ski ball is still fun even if its a ticket game)
Last one I went to it was kind of neat to finally be able to beat one of those old school 90s arcade games that in retrospect had their difficulty tuned to do nothing but eat all your quarters.....
Bowling alleys make their money off the alcohol and overpriced appetizers in any case. The other stuff is just to get you inside the door.
There was an actual slang term for this used by western developers, the name of which I’ve forgotten, but it directly talks about how games should take longer to complete than your average rental loan.
Notably pachinko parlors, gashapon, trading card games, loot boxes in video games.
https://www.serkantoto.com/2012/05/05/japan-social-games-reg...
And other than gambling, there are auctions... for the weirdest stuff... koi fish, mango, etc.
Honestly, these kind of lawsuits are ridiculous. People need to sue General Mills for false advertising instead because sugary cereals causing diabetes; or any other big-food company brainwashing children on YouTube kids.
The machine will not allow a win no matter what until a set number of losses has happened. The default shipped setting is to not allow a win until there has been 700 losses. Some other vendor in Arizona is noted as having been sued because he ran his games at a required 2200 losses to allow a payout.
Actual gambling devices are much more regulated and have much better payout odds most likely (depending on what's winnable), but more importantly are actually random.
These games are not chance, and they aren't skill, they're a scam that market themselves as a game of skill.
A college friend works for my state's gaming commission. During a 'drinking talk' about digital signatures, she told me an interesting part of her job; not just going through the slot machines and validating the payout settings, but also checking the EEProms MD5 Hash* to make sure that it was in a list of 'approved' code hashes.
* - This was 15 years ago, I -really- hope they use something better nowadays.
> checking the EEProms MD5 Hash* to make sure that it was in a list of 'approved' code hashes.
> This was 15 years ago, I -really- hope they use something better nowadays.
I dunno. If the hash is generated and displayed by the hardware on a separate LCD display (or a serial you attach) and maybe a bit of non-flashable code, that seems pretty good to me, especially that it's regularly spot checked in person. Something like that is far harder to fake and fool real people with successfully for an extended period, IMO.
Yeah, same can be said about "brainwashing kids on YouTube" (whatever that's supposed to mean anyway) or "false advertising" of cereals ... what is your point?
It is like poker, which is a combination of skill and luck.
It takes a degree of skill and coordination to pull the lever on the slot machine, yet we don't call them a game of skill because of that.
If you're 100% accurate and you still lose, it's a game of chance.
Let's say the game only allows 1/100 tries to have the chance to win. Player A has the skill to win 50% of the time, player B 25%.
Player A will end up winning 1/200 times, while player B will win 1/400.
Skill matters.
The other may never pay out even if you are 100% accurate.
This is a big difference.
I was only saying that there is skill involved. Gaming laws never classify gambling games as those that require zero skill. Otherwise, poker, blackjack, even craps wouldn't be gambling, because all bets do not have the same odds, and therefore skilled players do better than unskilled.
Yes it is.
> It is one reason why some places, like California, have poker rooms.
No, that's because some instances of gambling involving betting against other players are sometimes selectively regulated differently than betting against the house. Its the same reason some places, like, again, California, that prohibit casino gambling allow parimutuel betting on horse races.