What are we missing? I thought VR hardware specifically took advantage of binocular vision so that it gave depth perception.
VR headsets are also severely lacking in brightness and color depth compared to reality or even modern TVs, and they could always use more angular resolution, wider viewing angles, and higher refresh rates.
Is no different than the vision problems most people over 50 have. In fact, I dont need my progressive lenses to read up close in VR.
Are variable focal length eyeballs part of experiencing the 3d world? Yes. Can we live without it? Yes, and you will too some day.