High-resolution holographic interface [video]
lookingglassfactory.com
lookingglassfactory.com
Turns out, I can rotate data on a regular old monitor.
If there was a version with 180° FOV, on a table, it’d be a great gaming table, but the market is … niche?
VR headsets are also severely lacking in brightness and color depth compared to reality or even modern TVs, and they could always use more angular resolution, wider viewing angles, and higher refresh rates.
Is no different than the vision problems most people over 50 have. In fact, I dont need my progressive lenses to read up close in VR.
Are variable focal length eyeballs part of experiencing the 3d world? Yes. Can we live without it? Yes, and you will too some day.
These holograms are 3d, since each eye is presented with an image that matches its own perspective.
To be fair, I do like 3d displays and interfaces but I really don't like the indiscriminate use of the term "holographic". Those that have seen real synthetic holograms will know how amazing they can look.
“Holographic-like experience” would be an order of magnitude more accurate. Now you have a very constrained viewing window, limited depth without fuzzing, especially in front of the display. On the plus side, you get animations, proper colors and interaction. Wish dimenco were still selling their WOWvx displays on 8k and not the current costly integrated kit. 8k allows much better angular resolution, but nothing remotely close to an hologram.
We have one at work and it’s quite cool. But also quite small even though we have what was previously the large one.
This case is similar, with how close you are also affecting things.
https://docs.lookingglassfactory.com/keyconcepts/quilts
the format it uses to display still images. The 8K version is 5 by 9 for 45 separate angles, giving a 3D resolution of 864x864x45(horizontal). As somebody else said, it's not really a voxel because the 3d effect is technically a trick and doesn't work on other axes.
If you think 864p seems low for a 32" display, that's because it is - I've seen these in person and they have terrible pixel density. They're still very cool, though. 3D without glasses or a headset is impressive.
The marketing isn't very clear about that. Still very cool product, tho.
That’s an understatement. It’s deceptive and underhanded.
I realize that this 2D video is not showing exactly what you'd see with this special interface, but it does feature panning scenes where objects show 3D relief – presumably as a way to simulate the 3D effect that this device is capable of.
On a large high-resolution screen this looks blurry and low-res, not really a great demo for an 8K display.
Making a lenticular film that small is tough but not rocket science. The software is doing most of the magic interlacing the images properly.
There really isn't any magic, it's just a lot of pixels to push. I was able to do a Utah Teapot to 2 views at 400x600 on a 100MHz 486 (it was an 800x600 projector).
I expect the price to stay high, and this not to become a consumer purchase.
I don't think there were enough sales to encourage enough media production to encourage sustainable sales to encourage continued display manufacturing. I'm biased because I wear glasses and wearing two sets of glasses is a negative experience anyway. The many different incompatible glasses made it unlikely to find prescription lenses with the right filters to make it possible to wear a single pair to see the screen and get stereo vision, so I was always going to hate it.