I don't really blame them for wanting to prevent piracy, but I absolutely blame them for implementing it in a way that degrades the game only for paying customers.
For some games I've paid for a game but then still pirated it because the pirated copy removed things like unwanted software (uplay, etc.) or allowed me to play offline in a single player game.
I just want to pay for a game but still get a reasonable experience so for me paying and pirating can make sense.
So I see the intent, but not the logic
Their point is that literally all broken DRM like this does is punish paying customers and encourage piracy.
Nothing to do with the ethics of piracy - which - btw - if you don’t want me to pirate your game - don’t use DRM. ;)
That's clearly not true here. The game in TFA went ~two months without being cracked - that's what the DRM was there for.
> if you don’t want me to pirate your game - don’t use DRM
This is such a weird sentiment to see on a place like HN. Do you ignore the terms of software licenses that you don't like? If not, what's the difference?
Also one might argue there are second-order benefits to the paying customers, like lower prices and more products being offered since the seller can make more money.